Tim Willits at id Software has also defended the use of always-on DRM, arguing that it would make updates easier. Its developer, Maxis, initially defended the practice as being a result of the game's reliance on cloud computing for in-game processing, but it was later confirmed that cloud computing was only necessary to support the inter-city and social media mechanisms. As with Diablo III, SimCity (2013) experienced bugs at its launch due to always-on DRM. Reviews of Diablo III criticized its use of always-on DRM. Popular video games such as Diablo III, Super Mario Run and Starcraft 2 employ always-on DRM by requiring players to connect to the internet to play, even in single-player mode. This section may need to be rewritten to comply with Wikipedia's quality standards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |